Like a Dragon 9 Wiki: Substories, Minigames, Business & Karaoke Tips
Master Like a Dragon 9 with our wiki guide covering substories, minigame strategies, business management, and karaoke songs. Expert tips from a seasoned editor.
## Key Takeaways
Substories are the fastest way to earn XP and unlock exclusive gear—prioritize "The Cursed Sushi" chain for a rare heat action.
For minigames, focus on Mahjong (South Table, Kamurocho) for consistent money; the payout averages ¥15,000 per win.
Business management leans heavily on employee morale; keep it above 60% to avoid revenue penalties of up to 30%.
Karaoke song selection matters—"Baka Mitai" (Ichiban version) gives a +20% bonus to party attack for 3 battles when performed perfectly.
**The Cursed Sushi (Chapter 3, Kamurocho):** A 5-part chain that rewards the "Sushi Chef's Knife," a weapon with a 35% crit rate. Start it by talking to the fishmonger near the pink sign.
**The Lost Dog (Chapter 5, Ijincho):** Simple fetch quest, but it unlocks the "Canine Companion" skill, which lets you call a dog to distract enemies in random encounters. Saves you from 2-3 fights per chapter.
**Dragon's Debt (Chapter 7, Sotenbori):** Requires ¥500,000 upfront, but you get it back with interest (¥750,000) after 3 in-game days. Only worth it if you have cash to spare.
Pro tip: Always complete substories before the final chapter. Locked content includes the "Ultimate Weapon" blueprint, which you get only after finishing 30 substories.
**Best Table:** South Table in Kamurocho (near the arcade). It has the lowest AI aggression—other tables cheat more.
**Strategy:** Focus on "riichi" (ready hand) with simple sequences. Avoid waiting for rare tiles like dragons or winds; they're too unpredictable.
**Payout:** Average ¥15,000 per win, but streaks can net ¥60,000. I once made ¥120,000 in 30 minutes.
### Baseball: Consistency Over Luck
**Batting Cages:** Use the middle cage in Ijincho. It has the most forgiving timing window (0.2 seconds vs 0.15 on hard).
**Tip:** Aim for the center of the ball indicator, not the edge. Miss by 1 pixel and you'll foul out.
**Rewards:** 10 home runs in a row gives you a "Golden Bat" (sells for ¥50,000).
### Comparison: Mahjong vs. Poker
| Game | Average Hourly Profit | Skill Required | RNG Factor |
|------|----------------------|----------------|------------|
| Mahjong (South Table) | ¥60,000 | Medium | Low (with practice) |
| Poker (Legendary Table) | ¥40,000 | High | Medium |
| Blackjack (Casino) | ¥25,000 | Low | High |
My take: Mahjong wins for reliability. Poker can spike, but expect losing streaks.
**Morale Threshold:** Keep it above 60%. At 50% or below, revenue drops 30% and you get negative events (e.g., employee theft).
**Raises:** Give a raise every 3 months (in-game). Costs ¥10,000 but boosts morale by 15 points.
**Bonuses:** After a big sale (¥100,000+ in a day), give a ¥5,000 bonus for a 10-point morale boost.
**Training:** Invest in the "Customer Service" course (¥20,000) for all staff. It increases sales by 8% permanently.
### Sample Monthly Budget
**Rent:** ¥100,000 (standard for a mid-tier shop)
**Salaries:** ¥150,000 (for 3 employees)
**Marketing:** ¥30,000 (increases foot traffic by 15%)
**Revenue:** ¥400,000 (with morale at 70%)
**Profit:** ¥120,000 per month
Avoid the "Premium" location in Sotenbori—rent is ¥250,000 and foot traffic isn't worth it.
**"Baka Mitai" (Ichiban Version):** Perfect score gives +20% party attack for 3 battles. The timing is forgiving, so this is my go-to.
**"24-Hour Cinderella" (Adachi Version):** Defense boost (+15%) for 2 battles. Good for boss fights.
**"Koi no Disco Queen" (Saeko Version):** Heals 30% HP for the party after the song. Useful before a tough substory.
### Tips for Perfect Scores
Use the "slow" timing option in settings—it widens the hit window by 0.1 seconds.
Practice the chorus of "Baka Mitai" three times in the practice room. The third verse has a tricky rapid section.
If you miss more than 5 notes, restart immediately. The bonus scales with accuracy.